Sign In
to Vote &
Create Storyboards.
 
ONM writes: "How do you make a character-led racing game so characterless? That was the thought that slammed its way around our brains like a pesky firework as we played Sumo Digital's sequel to its 2010 racer. We raked perfect drifts around corners, dive-bombed rivals to beat them to the finish and dodged various swarms of irritating bee-stacles. And very rarely did we care."
0
0
0


Storyboard
Print
Share this Article

Recommended

  • {TITLE}
    {PUBLISHER} - {PUBLISHED_DATE}
    {VIEWS}
  • Create Storyboard